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HomeGamingWhat we have been playing: oppressive builders of the city, defenseless chickens and inspired updates

What we have been playing: oppressive builders of the city, defenseless chickens and inspired updates


February 1

Hello and welcome back to our regular feature where we write a little about some of the games we have been playing this week. This week, we crouch from the storms and pray for the safety of our chips in Dawnfolk; We put a complete stop at Resident Evil Village, but we are reflecting on the fate of the chickens; And we return to anyone's sky once more, as it expands, once again.

What have you been playing?

Put up a day with the oldest editions of this column in our archive of what we have been playing.

Dawnfolk Demo, PC

Nice! Look on YouTube

Dawnfolk is a wonderfully oppressive game of construction of the city that recommended a good friend of Eurogamer. It is based on tiles and has a beautiful aesthetics of Pixelly. It pretends to be a normal cities builder, but in reality it is something a bit darker and interesting.

The game is something based on mosaics. It begins by turning the mosaics of which it has control in houses and resource collectors, as in the builders of traditional cities. While doing so, he is working slowly and obtaining access to more and more mosaics. It is something intelligent even here, with adjacencia bonds for certain buildings and small mini -games when you want to hunt deer in the forest, say or cut trees.

All this is great, but then the game cycle begins. From time to time a storm arrives and there seems to be a evil force in the heart. The game suddenly goes from expansion to a kind of curled up. The storm explodes and I hope not to lose too many chips and damage my economy too much.

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Survive the storm and you can rebuild, but you also know that another storm approaches. Human life is this that flashes and thrives between moments when nature reaffirms control. Lovely and horrible things, and that name – Dawnfolk. What perfect piece of spooky poetry.

-Donlán

No man of man, PC

It reminds me a little of the Star Wars The Force Awakens movie, when those spacecraft fly on the water.

Okay, hello games, you have me again. Not that I was ever really out to start. After not achieving the rhythm of updates of updates of non -Men Sky content last year, I finally had the opportunity on Christmas to get knotted for their Redux Expedition events and take those awards for limited time that they had lost to me. And while limited anything They are a little upset trend in the best case, you feel a particular shame that the expeditions of any man of any man do not remain more permanently given the wonderfully additives that are so many of them.

Only this last year, we obtained stories from a fisherman consumed by the obsession, the starship-staropers-coe-cosmic-body-corhor, the bewitching whispers of the crews of the cursed star meat and even the adventures temporarily unstable through a universe fractured limit. Most of these renowable Non's Sky Sky Sky systems interesting, and many have lateral narrative portions that expand and deepen their general idiosyncratic and existentially horrible tradition. Ah, and everyone comes with some great rewards.

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But the expeditions are not the reason I am here, despite having done it for two paragraphs now. Am in fact Here to talk about the first 2025 Non Man's Sky update, which results, it is a cookie. Throwed this week, it collects some threads and births of the long -term history, a long -term presence in the universe that raises an interesting question: what happens if no man of man gave the players the power of a God, leaving them shape the universe to its arbitrary whims? ? And after having done it, there is something really exciting in knowing an infinitesimally small but permanent corner of the universe of no Man's Sky has returned to life in a specific way only due to my fleeting fantasies. Could such divided powers be a look at the end of anyone's game?

And that is before all the other great things. Worlds Part 2, as the first half of last year, is an update largely to the explorers, and the innumerable systemic updates of Hello Games have helped even the old corners feel new. But they are the new things that have made me swore this week. Gas Giants! Jungles! The planets full of old archaeological wonders! And maybe the best of all, Real adequate water worlds. These endless ocean extensions are intimidating enough on the surface, but slide under water and are terrifying: depths without warrant of impenetrable blackness; unimaginable water pressure; Wild life, strange Sealife, and well below, views of extraordinary bioluminescent beauty. It is horrible and I hate it, but it is beautiful and I love it. However, sufficient writing; The Nautilon waits and will come down again.

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-Mate.

Resident Evil Village, PS5 Pro

I am Lycan what I see! Look on YouTube

Now I finished Resident Evil Village and for the most part I think it was quite good. In fact, it is only the final battle of the boss that I felt was disappointing, in a way that there are many battles of final bosses. The game also throws a lot of meaningless stories towards the end, but I am fine with this, since Resident Evil is not exactly a game that game for fundamental realism.

Favorite parts? Well, I love the fish man and the doll woman, and some of the cloustrophobic corridors of the factory are excellent. Less favorite parts? Well, it is ridiculous given the content of the game and the series, but it was difficult for me to shoot the chickens for their flesh. They just seemed so helpless. Once I was ray, since I had no bullets and I felt bad about that for an entire afternoon. People are silly.

-Took



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