An iconic game developer who played an important role in the development of games like Final Fantasy and Secrets of Mana has revealed that despite working in one of the most important role -playing series, he had never run into the genre until He started working on him. .
Once described by the creator of Doom, John Romero, as his “program of programming”, the programmer Nasir Gebelli is a legend of games development, since he programmed the first three entries of the Final Fantasy series, as well as Secrets of Manna. But despite his clear impact on the history of role -playing games, he revealed in an interview with Gamesradar+ that until the first game of Final Fantasy, he had never seen a role -playing game before.
“I thought it was quite similar to what I was doing for Apple with the same processor,” he begins, “so, in terms of coding, it was quite simple. There was no learning curve. But I had never seen any role … Playing games until Final Fantasy. ” As I had never worked in a role -playing game, this, understandably, meant some challenges for Gebelli. “For example, you are playing at this level, and this level has so many messages. While playing, if the computer can create this background and messages and store them in temporal memory, and if necessary to show them, it will need much less memory.”
That said, Gebelli points out that the challenges of working on something so new were part of what made the work so pleasant. “It was a challenge, but at the same time it was exciting to be able to do something different.”
With hundreds of people working on the current final titles of Finy, it can be difficult New version simply because Gebelli was too good to replicate.
To get more final fantasy, see our list of Best Final Fantasy Games of all time.