Two Point Museum Preview
If you're a fan of simulation construction games like Planet Coaster or Cities Skylines, there's a good chance you've played Two Point Hospital or Two Point Campus. The latter two games combine legitimate building mechanics with a lot of wit and humor. Now the developer is ready to launch Two Point Museum. I had a very brief opportunity to get my hands on the next game. Like the Hospital and Campus, the Two Point Museum is a great time to relax.
Curated content
As in previous games, your task is to build a prosperous business. You are the curator of a museum that essentially begins as an empty building in the heart of Two Point County. The game has a seemingly simple but definitely satisfying loop. You send a team to collect artifacts and then display them (the artifacts, not the equipment) in the most attractive way possible. This attracts customers so you can repeat the process.
There are a couple of main aspects of the game. First, there is the construction simulator. This means creating engaging and educational displays. But it also includes adding amenities like snack machines and gift shops, hiring support staff and expanding the building itself. Developer Two Point has worked hard to make this process easy and completely frustration-free, thanks to intuitive menus and controls. As with any well-made construction simulator, it's easy to get lost in the process.
The other aspects of Two Point Museum are economic and research considerations. There is a need to train researchers and staff and unlock new and more challenging sites in the field. The rarest artifacts come with a high price in shipping costs. Some sites have difficult weather conditions or other hazards. You have to balance security with speed. Do you want that exhibit up quickly, but at the cost of endangering your excavation team? For sure yes.
Bones
At least in the part I played, the exhibits consisted mainly of fossils and bones of prehistoric creatures. Of course, focusing on dinosaurs avoids the whole “looting culture for financial gain” issue that plagues some museums. It would be great to have other themed museums, like an art museum. Maybe that's yet to come?
Like all Two Point games, Two Point Museum's art style is colorful, stylized, cartoony, and fun. The little Sims-like visitors have a fairly wide range of animations and behaviors, although there are obviously some repeated patterns once the crowd actually arrives. Dinosaurs are made-up, whimsical versions of their real-life counterparts. It's exciting when a team comes back from the field and you get to unpack whatever they dug up. Sometimes, like a pack of Pokémon cards, you get one or two repeats, which you can send to storage or sell.
Open exhibitions
Although at the beginning of the game your options are limited, you will eventually find a wider range of decorative items, shops, furniture and building pieces. Like all builder sims, adding more of this stuff later through updates or DLC will help keep Two Point Museum from going extinct. I really enjoyed my visit to Two Point Museum and am excited to play the final release on March 4, 2025.
Thanks for keeping it locked to COGconnected.
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