The release time for the Starfield Shattered Space DLC is quickly approaching – are you ready to jump into a mysterious and scarier side of Starfield?
Bethesda has confirmed that Shattered Space will launch on Monday, September 30 for Xbox Series X/S and PC. And in case you want to know exactly when you'll be able to dive in for the day, Bethesda also revealed the full list of Shattered Space release times around the world. They are the following:
Starfield Shattered Space DLC Release Times
- Los Angeles: 8 a.m. PDT on September 30
- Mexico City: 9 a.m. CST on September 30
- Chicago: 10 a.m. CDT on September 30
- New York: 11 a.m. EDT on September 30
- London: 4 pm BST on September 30
- Sao Paulo: 12:00 BRT on September 30
- Paris: 17:00 CEST on September 30
- Berlin: 17:00 CEST on September 30
- Riyadh: 6 pm AST on September 30
- New Delhi: 8:30 pm IST on September 30
- Hong Kong: 11 pm HKT, September 30
- Beijing: 11 pm CST on September 30
- Tokyo: 12am JST on October 1
- Sydney: 1am AEST on October 1
- Auckland 4am NZDT October 1
Shattered Space takes players to Va'ruun'kai, the homeworld of House Va'ruun, for the first time. When you get there, you will find that a massive vortex has destroyed most of the city of Dazra, shaking House Va'ruun. The mystery of the vortex and the fate of the survivors of House Va'ruun are at the heart of Shattered Space's narrative.
Fortunately, the barrier to entry into Shattered Space is quite low. All you have to do is complete the introductory mission of the main mission, One Small Step, and you will be able to perform a gravitational jump to an orbit that is not used by a mission or encounter and receive a distress call from a large star station, The Oracle.
But first you have to get the DLC itself, which you already have if you bought the Premium or Constellation editions of Starfield. If you didn't, you can purchase the Digital Premium upgrade to get Shattered Space and some digital goodies. Or, if you have Game Pass, just download it. Happy planet hopping!
Meanwhile, Todd Howard reflects on the development of Starfield: “How do we generate these planets? Is it even a good idea? Okay, maybe not at the time, but we made it work.”.