Capcom has detailed its target performance for Monster Hunter Wilds on consoles, confirming that a day one patch will be available on PS5 Pro.
Both PS5 and Xbox Series Xbox Series S will only run the game at 30fps, while on PC the frame rate will of course vary depending on hardware.
No specific details were provided about the PS5 Pro patch, beyond confirming that it will improve graphics and will be available at launch. More details will be provided closer to launch.
“The target frame rate we have here was not achieved in the OBT version,” Tokuda said (via translator). “To be honest, it was an older version that wasn't as optimized and there were also some rendering issues with the graphics when using frame priority mode.”
The current full version has seen an improvement in fine details like fur and feathers and is “getting closer to that 60fps target.”
The Xbox version of the game has had a similar improvement to that of PS5, while on PC the development team is looking to reduce the minimum required specifications, although the details are still being worked out.
Capcom is also considering releasing a PC benchmark tool to help players determine if the game will be playable on their machines.
The development team previously acknowledged performance issues in the Monster Hunter Wild open beta test.
“The purpose of this test is to allow players to experience a limited portion of Monster Hunter Wilds and also check various technical aspects such as network load and general functioning before the full release of the game,” he wrote on Steam.
“Please note that the final product is still in development. Certain aspects, such as game specifications and balance, may differ in the full version. We are committed to ensuring the quality of the final product.”
Monster Hunter Wilds will be released on PS5, Xbox Series X/S and PC (Steam) on February 28 next year.