An old Rockstar Games animator has explained how to make an open world game as GTA 6 completely free of errors is very different to achieve the same feat in The Witcher, for example.
Speaking to Kiwi Talkz in a video now without list The player is going to do in that game. “
“Due to being an open world, for being like a human city, right?” He continued. According to York, the dense and town urban environment of Vice City is also what makes GTA 6 a very different beast to optimize that other open world games, according to York. “And the way it is, is very different from, like, Witcher's open world. It is totally different. There are many things that can happen in which you really do not think until a random child in his basement tries, does it try, Know?
Witcher 3 could boast one of the open worlds with more appearance and more detailed in any game, but when you stop thinking about it, Grand Theft Auto's maps seem even more discouraging to develop. There are the multitudes of people, the busy streets, air traffic, insects and wildlife and ecosystems under the sea, not to mention how noisy some of the NPCs were seen in that first trailer of GTA 6.
It is not surprising that York hopes that GTA 6 will be launched with only a 30 fps option, then, with our best hope of a 60 fps mode from the eventual PC port of the game.
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