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Kojima's next project could be a game, an anime, a movie “or something totally different”


Hideo Kojima has signed with talent agency WME to “control the traffic.” [he does]” and “manage exchanges with all the actors” he wants to work with, hinting that his next project may not even be a video game.

In an interview with Variety, Kojima admitted that while up to that point he had been able to “personally” make the bonds and connections he needed, “it had become difficult to manage in the future.” [his] own.” Consequently, he has signed with the “very powerful” team at WME to “work with talented people from around the world and create something new.”

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“I created Kojima Productions under the umbrella of 'digital entertainment,' but I don't think it necessarily has to be a video game,” Kojima said. “We could create a new IP from a game, an anime, a movie or something completely different. Anything is possible.

“I would like to work with talented people from all over the world and create something new, 'digital' being the key word. It could be a movie, a game or something completely different. I can't die until then! No, I don't think I'm trying do something too out of the ordinary!”

Kojima also noted that he considers his studio, Kojima Productions, to be an “indie.”

“We are indies! Really! We never know when we will close. We are not backed by anyone. We do everything on our own, from concept creation to production and even promotion and marketing. I think there are many studios like us.

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“We can't do mass production, so we won't go public. I'm getting quite old and it's not always easy. But I'm creating things because I want to. I'm running a business so I can keep creating. It's not because I want to do business. I didn't necessarily want to do my own studio. “I became independent so I could do what I want.”

Hideo Kojima dropped a bombshell at the end of January by announcing that, alongside the development of Death Stranding 2, he would also return to the action-espionage genre with Physint for PlayStation 5. The designer recently explained how a period of illness and surgery ensued. convinced him to “change his priorities.”



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