Hideo Kojima admits the team relied on “trial and error” while experimenting with Metal Gear Solid 2: Sons of Liberty's motion-captured animations.
“We experimented with magnetic motion capture in 'Metal Gear Solid: Integral,' and in MGS2, we adopted optical motion capture for the first time,” the famous director recently tweeted. “Was the filming done about 25 years ago? Well, back then it was all trial and error, but every day seemed fresh and exciting.”
We experimented with magnetic motion capture in “Metal Gear Solid: Integral” and in MGS2 we adopted optical motion capture for the first time. Was the filming done about 25 years ago? Well, back then it was all trial and error, but every day seemed fresh and exciting. https://t.co/r1EZnTha0oNovember 28, 2024
Magnetic motion capture had actors wear metallic suits while their movements were recorded by magnetic sensors. It's a method that's still sometimes used, and is relatively cheaper than other mocap routes, but Konami seems to have upped the ambition for its sequel. With optical motion capture, a bunch of different cameras are likely recording the subject from all angles and those images are then used to recreate the movements in the game.
Kojima has opened up about the series' past more than usual recently, especially as PlayStation's 30th anniversary approaches. He simply told the story of how he moved alone to Tokyo with nothing more than a console and a television to make the first Metal Gear, for example.
Remember with our list of Every Metal Gear Game, Ranked.