Nowadays, if you buy a game on the day it is released, bring it home and put it on your console, the first thing you have to do is download a patch of tens of gigabytes to 'fix' the bugs left in the game . game when it shipped. One GTA developer has had enough and denounced the practice on social media.
Colin Anderson is currently the CEO of Denki Games, but earlier in his career he created music and worked as an audio manager on a small series called Grand Theft Auto, helping to develop the first two GTA games, as well as many other titles. In response to a tweet about GTA San Andreas and game releases from 20 years ago, Anderson wrote about how much he missed the way things used to work and condemned a modern gaming industry practice.
As a developer, I miss the discipline of knowing that there was no way to “fix” a game once it was made. The current “zero-day patch” mentality only encourages poor development and management practices, and is also a worse customer experience. #gamedevelopment https://t.co/ZcShwIYQVROOctober 26, 2024
“As a developer, I miss the discipline of knowing that there was no way to “fix a game once it was made.” The current “zero-day patch” mentality only encourages poor development and management practices, and is also a worse experience for the user. client,” he publishes.
In one response, he compares it to a disease that has made its way into the music industry's games. “It started with the music's 'we'll fix it in the mix', then the movie's 'we'll fix it in publishing', then the game's 'we'll fix it in a patch'.”
In recent years, many players have begun to feel that these zero-day patches encourage rushed games, with studios rationalizing that they can fix any bugs when the game is released rather than releasing a finished product. This has been exacerbated by the buggy releases of several major AAA titles in recent years, such as CD Projekt Red's Cyberpunk 2077, which, while it has since redeemed itself, was widely criticized upon release for its bugs and performance issues. .
Unfortunately, the zero-day patch doesn't look like it's going away anytime soon. So if you want to play the biggest games on release day, you better have fast internet, because you have to do some downloads.
If you're excited for more GTA, check it out everything we know about GTA 6 until now.