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God of War Ragnarök Players Can Finally Reduce the Frequency of Companion Puzzle Clues on Console


Nearly two years after God of War Ragnarök launched on PlayStation, Sony Santa Monica, after introducing the feature in September's PC launch, finally made it possible to stop chatty companions from incessantly dropping puzzle clues on the console.

Puzzle-ruining companions were one of the most consistent criticisms of the otherwise extremely well-received God of War Ragnarök in 2021, with users lamenting Sony Santa Monica's rather condescending decision to almost immediately shower players with with clues on how to find a new puzzle, rather than giving them space to find solutions on their own.

“I'm already many (many) more hours into Ragnarök, and yet these 'clues' keep coming,” a rather exasperated Victoria Kennedy wrote in Eurogamer at the time, “with varying degrees of abruptness from those delivering them.”

Digital Foundry's Alex Battaglia takes a look at God of War Ragnarök for PC. Watch on YouTube

Fortunately, when God of War Ragnarök finally arrived on PC in September, Sony Santa Monica took criticism of the PlayStation version to heart, introducing an option that specifically reduced the frequency with which companions handed out puzzle clues. And that option, as Sony previously promised, is now available on the console.

The feature arrives as part of the Ragnarök 06.00 update, which also brings a new audio description accessibility option for all in-game cutscenes, bug fixes, and a variety of PS5 Pro-specific improvements. The latter include a new mode which allows for Favor Quality features while running at 60fps, a PlayStation Spectral Super Resolution option, and the ability to unlock frame rates when using variable refresh rate monitors. Full details can be found here.

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As for the PC version of God of War Ragnarök, Digital Foundry was largely impressed when it took a closer look in September, praising some “super smooth gameplay” and criticizing “edge case issues that need to be addressed.”



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