I've always thought that the most rewarding RPGs are those that take into account a variety of play styles, from traditional Claymore to a pebble-only run, if you're so inclined, and Fallout creator Tim Cain agrees. . Accommodating diverse player configurations is part of what makes the original Fallout game so divinely satisfying.
But trying to predict the behavior of a class as wild as the deviant player is a difficult task, Cain suggests in a recent YouTube video that discusses the topic.
“When we were developing Fallout, there was someone who was playing, just shooting every NPC they came across before they could even talk,” Cain says in the video. “I knew there were people who were going to do this, but it turns out he broke the game. He broke it with Gizmo in Junktown. He walked into that room and shot Gizmo right in the head before he could.” say a word
“It literally broke the progression of the main story,” Cain continues. “Then I had the designers review the complete game looking for things like that.”
His avenging Gizmo was worth it in the end. By having its developers diligently review Fallout, Cain could be sure that ultimately “it wasn't possible to break the main story with violence, dialogue, or stealth because I wanted every character to be able to make it to the end.” “
Including building your own character, Potato.
“Action RPGs Outsell Classic RPGs”: Fallout OG Tim Cain Says AAA RPGs By Default Are Violent Because They Sell, So Support Nonviolent Options When You Have Them.