Excitement continues to build ahead of Monster Hunter Wilds' release next month, but if there's one big question mark surrounding all of this, it's what kind of performance improvements Capcom has been cooking up since its rather shaky public beta. And the publisher has now provided a brief update on performance, along with confirmation that it is “investigating” lowering the recommended GPU requirements for gaming on PC.
The first public beta for Monster Hunter Wilds launched last October, and it was immediately clear that there was still work to be done on the performance front. Gamers soon took to the internet to highlight everything from erratic frame rates, even on decently powerful PCs, to unfortunate visual glitches that made everything look like Capcom's primary platform was the N64.
At the time, the publisher reminded players that Monster Hunter Wilds was “still in development,” offering assurances that the full game was “already in a more improved state compared to beta testing” and that it was “committed to ensuring quality”. of the final product.” There was hope among fans that some of these improvements might be evident in Monster Hunter Wilds' second open beta, scheduled to run from February 7-9, but Capcom recently confirmed that that would not be the case.
However, the company has now provided a brief update on performance, with Monster Hunter's official German social media channel recently posting (according to Google Translate) that the team “has been fixing rendering issues since open beta testing.” and is continually working on improvements. These assurances were accompanied by a video that offered what Capcom called a “look at our updated Prioritize Performance for PS5,” though not particularly insightful given the less-than-stellar quality of the X's video player. Prioritize mode Performance (aka Prioritize Frame Rate) targets up to 60fps on PS5 and Xbox Series X, compared to 30fps when using Prioritize Graphics mode.
Capcom also noted that it aims to improve PC performance in a “similar manner” and is also “investigating whether we can reduce the recommended GPU requirements.” The publisher raised eyebrows last September when it revealed that Monster Hunter Wilds would require an RTX 2070 Super/RTX 4060/RX 6700XT to hit 60fps (with Frame Generation) at 1080p, so rumor has it there may be improvements here, particularly considering the opening counts. The beta's erratic performance on mid-range hardware is encouraging.
Monster Hunter Wilds launches for PC, Xbox Series beta #2 starts early this year. the month.
Eurogamer's Ed Nightingale was quite enthralled with Monster Hunter Wilds' “familiar hunting thrills, player customization, and extravagant combat” when he got hands on in August, so here's hoping Capcom can iron out those remaining kinks. before launch.