Blizzard's test of returning to the 6v6 format will begin during Season 14 of supervision 2which should start around December 10th. That first testing period will be a variation of the game's Open Queue format, Keller said, which is described as “Min 1, Max 3,” meaning each team of six must have at least one of each role, and no more. of three. Players will be able to change roles on the fly, as long as the team composition complies with the “Min 1, Max 3” rule.
A second test is expected to begin in the middle of season 14, that is, in mid-January. That test will follow the original. supervision2-2-2 composition. Both tests will see “a number of balance changes that will apply solely to these two test modes,” Keller said. “Tank power and survivability will decrease in these 6v6 formats, and we'll see if we need many of the passives we've added in supervision 2.”
Blizzard will carry out similar experiments this season, but with the existing 5v5 format in Quick Play. The first, called “Limit 2”, will allow a maximum number of two players per role, meaning that yes, there will be a chance to have two tanks in a team of five. If a team uses dual tanks at Limit 2, those players will adjust to the open queue balance, which gives the tanks less health.
Regardless of how those tests turn out, it doesn't seem like Blizzard is fully committing to a definitive team size.
“Is there a world where both 5v5 and 6v6 permanently exist? supervision 2? If you had asked me a few months ago, I would have said no,” Keller said. “As we have discussed supervision 2“The future in light of creating the game that our players want to play, we know that our players may want more than one experience, and it would be something we would have to consider moving forward.”
The next few months look like they will be some of the most interesting in a long time. supervision 2 players, particularly tanks, who have been suffering to varying degrees since Blizzard instituted the 5v5 change. Whether 6v6 or more fluid team compositions will ease that pain remains to be seen, but it's clear that the Overwatch team is throwing a lot at the wall to see what resonates with players.