Violent video games don't create neck spasms or killers like Many people seem to assumebut it is undeniable that they prevail in the gaming industry. According to Fallout creator Tim Cain, there's an obvious reason for this.
“If you look at, like, the top steam 50 or top 100 [most played games]” says Cain in a new YouTube video discussing the topic of violent role-playing games, “you see a lot of violence-oriented action games. Companies don't make them because feel I like it. They make them because they sell.”
Violence as the default in AAA RPGs – YouTube
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At the moment, the 11th most played game on Steam, sandwiched between Call of Duty (guns) and War Thunder (tanks), is the free-to-play clicker game Banana, in which players click on a banana. But Cain emphasizes that pacifist games, whether they involve peelable fruit, blooming gardens, or doing Sims WooHoo in a coffin, are the exception, not the rule.
“That's why I always tell people, 'vote with your money,'” Cain says. “If you think you're just a drop in the bucket, if enough people do this, those drops will become a storm and companies will listen to you.”
“It's one of those things where you have to draw the line somewhere, and everyone draws it somewhere different, and I understand that,” Cain continues. “You have a different financial situation, or you have a different situation about where you actually live and what's available to you. I get that. But not drawing a line because you think it won't matter is one way to ensure it.” It won't matter.”
Violent video games may be thriving, but at least Cozy farming simulator Stardew Valley has sold more than 41 million copies so far, more than half on PC and almost 8 million on Switch..