Kitchen review
Play as POM in this SIM of Cooking and Restaurant Manager with a pinch of rogue-lite combat in cook. It is an interesting and cute concept due to the beautiful anime images. Unfortunately, the game is not up to the promise of its images, and the cook begins to drag quite quickly.
Heat management
The history of the kitchen focuses on POM, your character and its trip to direct a restaurant and explore the surrounding world. While Pom's story is light and minimal, it does not offer much in terms of depth or commitment. Okay, but it is not something you will invest as you advance in the game. It is light and shallow and makes enough to get going, but that's all. There is a touch of narrative, but do not expect complex turns of the plot or emotional stakes. The story is functional, giving some context to its actions, but does not improve the experience of the game much.
This game combines rogue-lite combat elements and restaurant management, with an artistic artistic style undeniably charming, but falls short in the depth and the Polish of the game. While it is certainly cute and sometimes relaxing, the lack of clear tutorials and repetitive tasks drag the experience. In general, it is a pleasant but defective experience.
Burn at the ends
The game mixes two main systems: Rogue-Lite Dungeon Grasting and Managing A restaurant. Unfortunately, none of the systems stands out on its own. The combat feels slow and lacks variety, which becomes evident from the beginning. The basic concept is simple: you enter the dungeons, fight against monsters and collect ingredients to store the kitchen in the Pope Palace. But although dungeon races are slightly fun, the fight itself is clumsy. You attack with a spatula, which is fine during the first hours, but soon becomes a repetitive routine. Updating your team does not feel shocking in the same way that the progression of skills would do so in more polished rogue color, such as Hades. But that could a bit high a bar to put in this game.
Directing the restaurant is the other side of the currency, and it does not do much better. The kitchen itself feels too simplistic, as you activate work stations and customers delay. There is no real challenge or commitment, and the lack of staff management makes things feel unnecessarily stressful. You are caught doing everything yourself, what quickly becomes tedious. In addition, the game does not explain its mechanics well. The result is a lot of self -discovery, and not in a fun way. There is a touch of narrative, but do not wait for complex plots or emotional bets. The story is functional, giving some context to its actions, but does not improve the experience of the game much.
Eat art
Where this game really shines is in its artistic style. The characters are colorful and beautiful, and the dungeons are visually attractive, despite the lack of enamel in other places. The animations are fluid, and the design of the environment is charming in a way that makes you want to continue exploring. If you are a fan of aesthetics inspired by anime, this game is likely to call your attention. Especially the great character is in the city of Pom.
However, although art is consistently adorable, game performance is not always up to its images. Sometimes the screen load games and the menu freeze on the Nintendo switch. There are occasional but very lower frame falls, and the environments can sometimes feel too empty for how beautiful they see. It is a bit a mixed bag, but the general aesthetics is definitely one of the strongest points of the game. The game is quite cold in terms of difficulty. There is no strict time limit or sanctions too severe, which makes it accessible. This low -risk approach makes it easier to relax and play, but it also means that there is no real sense of tension or challenge.
The cook feels a bit cooked. There are some cases of lack of enamel that subtract value from the general experience. The tutorials are sometimes not clear, and there is a general feeling that things are a bit baked. The equipment update system, in particular, is confusing and lacks clarity. There is no real explanation in the game on how to make the updates work, it felt as if it were stumbleding with the test and error. The game has elements that could encourage reproduction capacity, but the lack of variety and depth in the design of dungeons and restaurant management make it feel like a unique experience.
The cook is a charming game in concept, but fights with execution. The artistic style and relaxing difficulty make it a pleasant experience at the beginning, but the repetitive combat and the lack of attractive management systems ultimately stop it. If you like low -risk dungeons that are dragged with one side of the management of the cute restaurants, you may find some enjoyment here, but prepare for frustration with their unproven mechanics.
*** The editor provided a Nintendo Switch code ***
Good
- Lovely art style
- Beautiful food design
60
Bad
- Awkward fight
- Repetitive
- It lacks enamel