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HomeGamingThere has never been a better time to play Diablo IV

There has never been a better time to play Diablo IV

when we review Diablo IVthe latest installment in last year's long-running action RPG series, we said it was off to a very good start. But ARPGs live and die by their end cycles, and it was too early at the time to accurately assess the game's true staying power.

Unfortunately, after that first confident step, like so many loot-hunting games before it, Diablo IV fell on his face. I've seen a lot of crazy live service game updates, but Diablo IVThe first major patch, released a couple of months after the game's release, was quite shocking. By this time, a consensus had emerged that the endgame was a bit barren and reaching the game's max level of 100 was a tedious slog. But that's the great thing about live service games, right? Modify a few numbers, add a couple of fun high-level activities, and, honey, you've got yourself a stew ready.

Unfortunately, the game's developers at Blizzard had other plans. The patch notes for that first update said that someone had systematically gone through the game and removed anything that could be considered fun. Almost all character builds had been mercilessly nerfed and, worst of all, the game became even slower. The fans were outraged and Diablo IV It failed like this during its first three seasons. I basically lost interest.

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Following the release of the game's first expansion, glass of hateWe are checking the status of the game and we are very happy with what we have found.

Game details

Developer: Blizzard
Editor: Blizzard
Platform: Battlenet, Steam, Playstation 4|5, Xbox Series X|S and Xbox One
Release date: October 8, 2024
Price: $39.99

Booty Reborn

There were many problems with Diablo IVThe end of the game, but the most pressing concern was loot. There were too many possible “fixes” (random properties on pieces of equipment) and they were too specific. You would have a sword that would give you an extra critical hit chance to enemies below a certain health threshold or a helm that would give you a chance (of a chance) to heal on hit. Players began calling these hyperconditional affixes “damage on Tuesday” effects.

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